Krul looked back through the underbrush towards Captain Gunnbjörn. The troll warlock started an invocation while walking over to him, Krul could see the faint glow of the runes. Then he felt a surge of energy go through him. Both his scope and his rifle started glowing for a moment before fading back to that rusted brown.
Krul nodded and turned to his men. Putting his scope to his eye he surveyed the enemy lines. Inexplicably the enemy warcaster had exposed himself some in the middle of the enemy formation. Not something Krul would have expected from the old man.
The Bushwhacker leader gave his men a sign and as a unit they moved forward. Coming into view of the enemy he could see them starting to realize their mistake. But before the Menites could do anything, he ordered his men to aim and fire on Severius.
Adding all their strength to his own shot, Krul carefully aimed at the warcaster and the unit let loose one giant volley.
When the smoke cleared he couldn’t see Severius anymore. What he saw was his subordinates frantically running towards their leader, their warjacks powering down and most of the troops turning away and leaving the battle field.
“I think we are done here” Krul said to his men. They turned around and walked back to their kin.
This coming sunday we are playing a tournament where we are able to field 3 lists. In addition to the eMadrak and eDoomshaper lists I played in recent weeks, I decided to build something slightly whacky.
Gunnbjörn with 4 Impalers fits that bill quite nicely. Ever since I bought all those trolls from my two friends, I wanted to field an army with 4 Impalers.
This is the list I came up with:
Captain Gunnbjorn (*5pts)
* Troll Impaler (5pts)
* Troll Impaler (5pts)
* Troll Impaler (5pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
* Trollkin Runebearer (2pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Pyg Bushwhackers (Leader and 9 Grunts) (8pts)
Trollkin Scattergunners (Leader and 9 Grunts) (8pts)
* Trollkin Scattergunner Officer & Drummer (2pts)
Last wednesday I wanted to give that list a test run and played a few games vs. Bartek (and Menoth) and Alex (Skorne).
Bartek fielded this list for the first 2 games:
Grand Scrutator Severius (*6pts)
* Blessing of Vengeance (7pts)
* Vigilant (4pts)
* Templar (8pts)
* Hierophant (2pts)
Avatar of Menoth (11pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Daughters of the Flame (Leader and 5 Grunts) (5pts)
Flameguard Cleansers (Leader and 5 Grunts) (5pts)
* Flameguard Cleanser Officer (2pts)
High Paladin Dartan Vilmon (3pts)
Paladin of the Order of the Wall (2pts)
Vassal Mechanik (1pts)
Vassal of Menoth (2pts)
First game. I win the starting roll, but let him go first. We play Outflank as the scenario.
In his first turn, he walks Severius behind a wall in the middle. Then moves the Avatar behind him. Then picks up the next mini and now it dawns on him.
“Wait. The Bushwhackers have now RNG 18 with Snipe, right? And can do a CRA?”
“Yes. To both questions.”
He had nothing to screen Severius anymore as basically everything had activated already.
My turn. Activated the Runebearer to give Gunnbjörn one spell for one fury less. Activated Gunnbjörn – walked him up, cast Snipe on the Bushwhackers and had him put up his wall.
Activated the Bushwhackers. Walked them up (which wouldn’t have been necessary, as most of them were within 18” of Severius already) and did a CRA with all of them. Severius had DEF 18 behind the wall – I had RAT 14. Rolled 2 2 and hit him. POW 20 vs. his ARM 14 – so I needed a 10 to kill him.
Rolled an 11. Game over. It was my fastest caster kill ever. Sure, it depended on a way above average damage roll – but it worked, so I am happy.
Second game. We basically decided to go back to square one and do it all over again. Same scenario and he started again. This time he avoided the mistake of course.
I still managed to shoot a few people on my first turn with the Bushwhackers. 3 choir boys, 1 cleanser and a solo went down. I gave Explosivo to one of the pygs in order to give him a crack at the impervious Vilmon, but didn’t manage to kill him.
He ran his Daughters into my right flank, engaging the Bomber and an Impaler on that side. I had made the mistake of sending both my big units – Scatter Gunners and Bushwhackers – to one side, leaving the other zone to him.
Bartek used the Avatar to keep my units from doing basically anything. Trying to slam the Avatar away failed on multiple accounts. So that zone was tied up and nobody scored there.
But Bartek scored in the other zone, as I didn’t have anything close to contest. At the end I threw a hail mary – He had moved a heavy jack to the zone, hid Severius behind it, had the mechanik in b2b with it and another 2 solos close. I targeted the mechanik with Gunnbjörns bazooka and got the critical devastation. I threw the jack behind Severius, but the Mechanik landed on Severius.
Now all I had to do was get an Impaler and/or the Bomber in range to shoot at the KD Severius. Which I didn’t manage. The bomber was still tied up on the hill and the one impaler I got in range didn’t do much damage.
We then decided to end the game, as he was scoring again and I didn’t have anything to contest.
My big mistake was not dividing up my two units to contest each zone. It would have been quite a bit harder for him to clear both zones enough to score with 2 ten man units in there.
Anyways. By now Alex had arrived and I played a third game against him and this list:
Lord Arbiter Hexeris – WB: +6
– Titan Gladiator – PC: 8
– Cyclops Raider – PC: 5
– Basilisk Drake – PC: 4
– Bronzeback Titan – PC: 10
Agonizer – PC: 2
Paingiver Task Master – PC: 2
Totem Hunter – PC: 3
Extoller Soulward – PC: 2
Paingiver Beast Handlers – Leader & 3 Grunts: 2
Gatorman Posse – Leader & 4 Grunts: 9
Venator Reivers – Leader & 9 Grunts: 9
Different scenario this time. Supply and Demand. I let him go first – thinking I could at least shoot some at his support with my Snipe’d Bushwhackers.
He moved a big brick up in the middle. Gators up front. Task Master, Bronzeback, Agonizer, Raider behind it. Reivers to his right, Totem Hunter got the Bushwhackers as prey and went left.
I moved my Scatter Gunners on my left flank, Bushwhackers up the middle towards the zone. They shot the Extoller, 2 Beast Handler and I think 1 Reiver.
His counter attack was the Totem Hunter and Gatormen into the Bushwhackers face as you can see here. The TH is about to strike.
The TH kills a couple of Bushwackers, the Venators move up, but don’t do much. The Gatormen go up the middle and also kill a Bushwhacker or two.
On my turn, I send the Bronzeback knockdown with an Impaler I think. I lob a bomb into the tightly packed Venators, killing about 5 of them. For the life of me I can’t remember why I didn’t send the second bomb to the KD Bronzeback, who had eaten a triple 6 damage roll before. Instead I send it into the Gators.
Afterwards the board looks like this .. sort of.
The Bronzeback charges into the Bomber after the Objective is killed and engages the Impaler next to him as well. I think the Bushwhacker went completely on his turn as well.
When have my next turn, I think about killing Hexeris for a moment and even try it, but a lot would have to go right for me to do that. At the end of his turn in the above picture, Hexeris was towing the circle to dominate it – so he had 3 points already. The raider was in the zone as well, the Drake behind the Gators in the middle.
I move up the Scatter Gunner, but only one has the RNG on Hexeris and doesn’t even hit him. My only move left is to abandon the caster kill, try to kill as much of his army as I can and move as much stuff as I can in to contest the zone. On of the Scatter Gunner shots goes into the Bronzeback, who had about 15 damage points left. I roll a double 6, doing 5 damage. The Bronzeback was already engaging the Bomber, but thanks to Clear! provided by the UA, my models don’t get hit by Scatter Gunner sprays.
The Bomber activates, kills the Bronzeback. Gunnbjörn or one of the Impalers to the right (I don’t remember) crit slam or crit devestate the Raider out of the circle. The Impaler next to the Bomber moves up to the circle, and throws his spear into one of the Gatormen – instead of the Drake, which maybe would have crit slammed him into the Agonizer. The stone moves up as well into the circle to contest it. Alex doesn’t score and has to kill an Impaler and the Stone the next turn.
This is what it looks like right before his last turn.
He kills the 2 scribes, but the Stonebearer itself only goes KD. The Impaler on the far right dies by Gators, I think – freeing up the Totem Hunter to go after Gunnbjörn, but of course not killing him. Hexeris has to go in to kill the left Impaler and the Stone to free the zone and score the final points.
He kills the Impaler rather easily, but uses up all his fury so that on his very last hit the KSB dies … again. And this time doesn’t make his tough roll. And on that he wins the game.
I like the list. It has been suggested to swap out one of the Impalers (and moving other stuff around) for a Mauler, but I am not yet convinced. I will field this list as is in the upcoming tournament (its next sunday, expect battle reports here on monday), next to my eMadrak and eDoomshaper lists. While I don’t think I will catch someone as off guard as I did Bartek in the first game, I hope that “put Snipe on the Bushwhackers for RNG 18” move will at least kill a few support solos. With that kind of range they can easily move up a flank or something, stay out of trouble and shoot into the fray from the side.
Those 4 Impalers have a lot of crit slam potential, but not really a lot of hitting power in melee. Then again, maybe I don’t need that if I can just shoot the opposing army to bits.