Heavy Metal Dayz Review, Part 1

Category: Battle ReportsWarmaHordes Comments: 2 comments

Its that time of the year again – the Heavy Metal Dayz took place about 2 weeks ago. This is the largest and longest running team tournament in Germany. I have participated in the first one in late 2005 (thats actually how I met Tim) and in the first 5 HMDz. Took a break for a few years and went back in 2013.

So this year Schmerzi – the mascot, drawn by Florian Stitz – proclaimed a Stone Age Smackdown. Bartek, Alex and I went as team “Get off my lawn” (you know because we are old and want all those kids off our lawn – yeah, we’ll change it next year). After going 1-5, 2-4, 2-4 the past 3 years we wanted to be better and go at least 3-3.

Bartek went with Karchev and Butcher 1, Alex with Vyros 2 and Kaelyssa – taking the 4th faction in as many years (Khador, Skorne, Cryx, Ret).

Since MK 3 mixed everything up, I couldn’t take my trusted Caine 1 Sons of the Tempest / Caine 2 pairing anymore, which I had been playing for the prior 9 months.

Caine 2 was still viable, even better than his MK 2 incarnation – so I took him with this list:

Caine2 (Captain Allister Caine) (-27 Pts.)
* Stormclad (18 Pts.)
* Ol’ Rowdy (18 Pts.)
* Reinholdt, Gobber Speculator (4 Pts.)
Rangers (9 Pts.)
Storm Lances (Leader and 4) (20 Pts.)
Trencher Cannon Crew (6 Pts.)
Gun Mage Captain Adept (5 Pts.)
Eiryss, Mage Hunter of Ios (7 Pts.)
Rhupert Carvolo, Piper of Ord (4 Pts.)
Tempest Blazers (Leader and 2) (11 Pts.)

Objective: Fuel Cache

I didn’t have that many practice games in MK 3, but the ones outside Caine I did do, were with Maddox. I liked the list I had put together and thought I could maybe surprise a few people with Maddox, since she was pretty new and not a lot of people took her to the tournament (3 including me).

This was the list:

Maddox1 (Major Beth Maddox) (-30 Pts.)
* Stormclad (18 Pts.)
* Hammersmith (12 Pts.)
* Sylys Wyshnalyrr, the Seeker (4 Pts.)
Storm Lances (Leader and 4) (20 Pts.)
Stormblade Infantry (10 Pts.)
* Stormblade Infantry Officer & Standard (5 Pts.)
* 3 Stormblade Infantry Storm Gunner (6 Pts.)
Gun Mage Captain Adept (5 Pts.)
Captain Arlan Strangewayes (4 Pts.)
Journeyman Warcaster (4 Pts.)
* Firefly (8 Pts.)
Stormblade Captain (5 Pts.)
Lanyssa Ryssyll (3 Pts.)

Objective: Effigy of Valor

Everything was new, the meta was basically a primordial soup at this point. The lists and casters taken reflected this. Go to Page5.de’s Facebook Page – there we broke down the caster and faction distribution. I was one of 11 people who took Caine 2 and one of 21 taking Cygnar – both at the top of the list.

126 players brought 93 different casters – which I think was a record for the tournament and shows you how little everyone had figured stuff out yet.

So here are the first 3 games of the tournament.

Game 1 – The ‘Wrong Choice’ Game

First up is “The team I like the most” (no really, they called themselves that). They brought Protectorate of Menoth, Skorne and Mercenaries in their portfolio. I don’t remember the full pairing process, but we end up with Alex playing into Skorne, Bartek taking on the Protectorate and I get Mercenaries.

Scenario: Take & Hold

I know this player, as I played him at last years German Nationals. Back then it was Caine 1 (with Sons of the Tempest) vs. Gorten. It was the most memorable casterkill of my Warmachine career – I killed Gorten by putting two units worth of Gun Mage crit brutal shots into Madelyn Corbeau. And she HAD to sucker them into Gorten. And I killed him with that. Epic game.

This game wasn’t as epic. He had Ossrum and Magnus 2. For some reason I thought Caine 2 would give me a better chance than Maddox. He draws Ossrum – his Caine 2 counter as I would find out.

This was his list:

Ossrum1 (General Ossrum) (­28 Pts.)
* Ghordson Driller (10 Pts.)
* Ghordson Driller (10 Pts.)
* Ghordson Driller (10 Pts.)
* Grundback Blaster (6 Pts.)
* Grundback Blaster (6 Pts.)
* Grundback Gunner (6 Pts.)
* Grundback Gunner (6 Pts.)
* Reinholdt, Gobber Speculator (4 Pts.)
Horgenhold Forge Guard (Leader and 9) (16 Pts.)
Kell Bailoch (5 Pts.)
Ragman (4 Pts.)
Eiryss, Mage Hunter of Ios (7 Pts.)
Ogrun Bokur (5 Pts.)
Alten Ashly (5 Pts.)
Lanyssa Ryssyll (3 Pts.)
Objective: Stockpile

This is the setup after we deployed.


It went downhill from there. I had no idea what Ossrum could do and even reading his card didn’t help much. He started and ran. I went up a bit as well. Second turn, he feated and ran everything at me. I tried stemming the tide of Rhulic jacks coming at me, but failed to the tune of getting tabled.

Round 2 I tried a caster kill – in his feat, but since I only had a sliver of LOS to Ossrum and needed 7s to even hit him I didn’t get very far. I feated for some reason, but my first shot missed him and he Bullet Dodged out of LOS. I think I scratched a few things here and there. I tried to kill the Bokur, that didn’t work either.

Next round he proceeded to kill most of my army and jam up the rest. I tried again with the caster kill – nope. Bullet Dodger is a thing. So far I hadn’t been on the receiving end of it.

I think I managed to kill Eiryss 1 (via a Trick Shot), 1 Hammer Dwarf and Ragman (via boosted blast damage).

He killed every single model in my army – except Caine. Then he won on scenario.

Luckily my team mates won their games, so we are 1-0.


Don’t drop Caine into a list specifically build to deal with him. Maddox would have had a better chance of dealing with this list. Not an autowin by any measure, but a better chance of actually doing anything. Her feat basically cancels out part of his (+3 POW vs. +3 ARM) and I would have been able to play attrition. Maybe.

Game 2 – The ‘my opponents big mistake’ Game

Round 2 puts us up against “Hand of Fate”, a team from up north I believe. They bring Cygnar, Retribution and Skorne. I want to avoid the Cygnar mirror (he has Kraye and Sloan), mostly because I hate mirror games. We end up with Bartek’s Khador vs. Cygnar, Alex is fighting Skorne and I play vs. Retribution on the middle table.

Scenario: Outlast

My opponents list:

Bunker – Steamroller Objective
Issyria, Sibyl of Dawn – WJ: +29
– Discordia – PC: 18 (Battlegroup Points Used: 18)
– Phoenix – PC: 18 (Battlegroup Points Used: 11)
Houseguard Thane – PC: 4
Dawnguard Sentinels – Leader & 9 Grunts: 18
– Dawnguard Sentinel Officer & Standard – Officer & Standard: 4
Houseguard Halberdiers – Leader & 9 Grunts: 13
– Houseguard Halberdier Officer & Standard – Officer & Standard: 4
– Soulless Escort – PC: 1
Mage Hunter Strike Force – Leader & 5 Grunts: 10
– Eiryss, Mage Hunter Commander – PC: 6
Heavy Rifle Team – Leader & Grunt: 4
Heavy Rifle Team – Leader & Grunt: 4

Ossyan was his other list. I see my best chance in dropping Caine again, cause I fear Maddox would just get shot.

I start the game and ran everything up as far as I dared. He walks up, tries to shoot some stuff, but doesn’t get very far. Issyria is putting herself behind a wall in the middle of the table, carefully staying away more than 4’’ from the rest of her army.

On my right side, Discordia is moving forward in the midst of a bunch of Halberdiers, giving herself and them +2 ARM against ranged attacks.

So its my second turn. I manage to kill a few Strike Force and a couple of Sentinels (triggering Vengenance of course). I move my jacks in a position, where only 1 or 2 Sentinels can get at them.

This is right after I switched the clock to my opponent after my second turn:


The Lances are there to jam him up and make it harder for him to get into the zone. I deliberately placed 2 of them farther back to avoid them getting killed. Didn’t help. He just shot them. Rangers were reduced to half their strength, Sentinels moved up a little and I think, popped their mini feat. He couldn’t really get to me, which was good.

Then he made his big mistake. The Halberdiers only moved up marginally, as did Discordia. He failed to put any of the Halberdiers into the zone. And since the Rangers were still at 50% and in the zone – I scored 1 CP on his turn! He scored in the other zone, so it was 1-1.

Turn 3. All of the Lances died, so the Stormclad ran up the right zone, engaging the Halberdiers and begging them to destroy him. Ol’Rowdy ran into the other zone, near the Sentinels. Caine moved up into the right zone, Eiryss disrupted Discordia, Trencher Cannon puts a shot into it, 9 boxes. I go up to 3-1 on CP.

His turn 3. Halberdiers kill the Stormclad, 1 engages Eiryss, Rangers lose 2 more guys. Ol’Rowdy bites it, as do all the Tempest Blazers. Score is 3-2.

Caine still has his feat. I think about it for a moment and then proceed to feat, shoot Discordia with Trick Shots and kill all the Halberdiers in the zone and kill Discordia as well – they had to spread out and were only ARM 14. Piper runs into the other zone, contesting it. I go up 5-2 and win the game.

Alex wins, Bartek loses. We go up to 2-0.


In hindsight – not entirely sure Caine was the right drop. If he doesn’t do that huge mistake, the game goes differently. Not sure, if I can win the attrition here. I might have had to feat a turn earlier to get rid of the Halberdiers and Discordia. Since she had her bubble up at that point, I am not sure I would have managed. Anyways, Caine’s feat + Trick Shot is powerful.

Game 3 – The ‘Trick Shot’ Game

We are 2-0, thats a first. Lots of great teams still in contention. We draw Kriegsspiele. They bring Cygnar, Khador, Mercs. I don’t want to see Mercs, because I don’t think I can deal with Bartolo + Galleon + 6 Talons. We put up Alex first, they put up Cygnar. Alex takes the opposing Alex and Mercs, Bartek and I end up in mirror games.

Scenario: Entrenched

My opponent brings Haley 2 and 3. I don’t see a chance for Maddox in the mirror, so I take Caine 2. He drops this Haley 2 list:

Effigy of Valor – Steamroller Objective
Major Victoria Haley – WJ: +25
– Squire – PC: 5
– Stormclad – PC: 18
– Stormclad – PC: 18
– Lancer – PC: 10
Captain Arlan Strangewayes – PC: 4
– Defender – PC: 16
Gun Mage Captain Adept – PC: 5
Rhupert Carvolo, Piper of Ord – PC: 4
Storm Lances – Leader & 4 Grunts: 20

This is after we set up:


I win the starting roll and move up the table, Caine behind that forest in the middle. On his first turn, he moves the Lances behind that wall on my left side, everything else up the middle. Arlan, the Defender and Haley walk up on that hill.

My second turn I move in again, I think I shoot at the Lances a little, but don’t do much. My own Lances move into the right zone, Caine moves up the middle a little more.

His second turn. From the get go its clear that he is gonna feat this turn. One Stormclad moves into his zone, just out of reach of my ‘clad on that same side. I forgot about the Piper and he gave his Storm Lances Pathfinder – which they used to get at my Tempest Blazers on that side. They died. His Lancer moved behind the wall in my zone, his 2nd Stormclad right behind.

Haley stayed on that hill, but feated and got Caine into the feat as well.

That meant, I wasn’t able to do much the following turn. I put a few boxes into the Lancer and moved into position for next turn. I think 1 or 2 of his Lances died to shots. I moved Caine a little to the right, so that I could score next turn, if I got rid of the ‘clad and Lancer over there.

His third turn. I think my Stormclad dies, and a few of my Lances. His Lancer moves to the back edge of the wall, Haley stays up on that hill. He dominated Ol’Rowdy, who walked back and took a swing at the Trencher Cannon, I think.

I ponder my options. I could either try and feat away his ‘clad and the Lancer and score 1 CP – but pretty much giving up the game, as I probably will not score again.

Then I see Haleys position and that she has only 2 Focus on her. One of the remaining Rangers moves into position, then Caine moves up and puts Trick Shots into the Defender on the hill. Haley herself was too far away to go after her directly, but she was close enough to the Defender.

ARM 14 vs. POW 10 Trick Shots – the 2 Focus didn’t help much and I put her in the dust.


Well mostly my opponent learned to stay away even further. Just staying more than 19’’ from Caine doesn’t help, if you park something easy to hit and hard to kill in front of your ARM 14 caster.

I was the first to end my game and had to wait for about 45 minutes until the others had resolved. Bartek killed Butcher 3 on the next table, which meant we won the round and were still undefeated. Completely new feeling.

Stay tuned for the “Caine’s crazy Adventure, Part Deux: Electric Boogaloo”!

2 comments to Heavy Metal Dayz Review, Part 1

  • Heavy Metal Dayz Review, Part 2  says:

    […] This is part 2 of my Heavy Metal Dayz review – if you haven’t read the first part, click here. […]

  • Fratzengeballer  says:

    […] someone, who’s nick is “Cornholio”. I have played against Bernd before, at Heavy Metal Dayz (The “my opponents big mistake” Game). This time he brought Kaelyssa and Vyros […]

Leave a reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>